![]() Reducing microtransactions and narrowing them down might’ve helped a lot, along with selling the game at a full price, which would have been a fair offer.Diablo Immortal players have hit back at Blizzard and are demanding refunds after the developer claimed an item in the game's shop had a "text description discrepancy".Ĭommunity manager SinfulScribe posted a comment on the game's subreddit earlier this week, stating that thanks to "the helpful efforts of the community", the team had identified the issue and deployed an update to rectify the error.Įurogamer Newscast: Will Konami succeed bringing Silent Hill back from the dead? ![]() Perhaps, Blizzard’s biggest mistake was to keep all the mechanics intact for the PC release. And while Diablo Immortal is performing somewhat confidently on phones amongst numerous other money-grabbing mobile grinders, the game has flopped hard on PC with its predatory monetization system. Fans have been hoping for a signature gaming experience despite the initial negative response to the announcement. ![]() The in-game store indeed works differently, but in reality, it takes just an extra step to achieve the same result of acquiring powered items.ĭiablo Immortal being globally hated by the franchise’s core audience isn’t hard to process. According to Cheng, reports on Diablo Immortal’s microtransactions were misleading and harmful to the game’s reception. ![]() Recently, the game’s been blamed for incorporating a game-breaking kind of microtransaction, which forced Game Director Wyatt Cheng to address such claims on Twitter. With all the criticism surrounding Diablo Immortal, it’s easy to get under the influence of misleading information. ![]()
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